26 lines
1.0 KiB
Groovy
26 lines
1.0 KiB
Groovy
[
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isEnemy(permanent)) ?
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new MagicEvent(
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permanent,
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otherPermanent.getController(),
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new MagicMayChoice(),
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otherPermanent.getCard(),
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this,
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"PN may\$ pay 3 life. If he or she does not, return RN to the battlefield under your control."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),-3));
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}else{
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game.doAction(new MagicReanimateAction(event.getRefCard(), event.getPermanent().getController()));
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}
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}
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}
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]
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