22 lines
785 B
Groovy
22 lines
785 B
Groovy
[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return (permanent.getController()!=player&&player.getHandSize()<3) ?
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new MagicEvent(
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permanent,
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player,
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this,
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"SN deals 3 damage to PN."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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final MagicDamage damage=new MagicDamage(event.getSource(),event.getPlayer(),3);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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]
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