39 lines
1.5 KiB
Groovy
39 lines
1.5 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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new MagicPayManaCostChoice(MagicManaCost.create("{2}{W}")),
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MagicColorChoice.MOST_INSTANCE
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),
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this,
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"PN may\$ pay {2}{W}\$. If you do, choose a color\$. " +
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"PN gains 1 life for each permanent of that color."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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int life=0;
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final MagicPlayer player=event.getPlayer();
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final MagicColor color=event.getChosenColor();
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final Collection<MagicPermanent> targets=game.filterPermanents(player,MagicTargetFilter.TARGET_PERMANENT);
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for (final MagicPermanent permanent : targets) {
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if (permanent.hasColor(color)) {
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life++;
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}
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}
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if (life>0) {
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game.doAction(new MagicChangeLifeAction(player,life));
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}
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}
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}
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}
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]
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