40 lines
1.5 KiB
Groovy
40 lines
1.5 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Animate"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_OPPONENT,
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this,
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"Return a creature card at random from target opponent's\$ graveyard to the battlefield under your control."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game, {
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final MagicPlayer opponent ->
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final List<MagicCard> targets = game.filterCards(opponent,MagicTargetFilter.TARGET_CREATURE_CARD_FROM_GRAVEYARD);
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final MagicRandom rng = new MagicRandom(opponent.getGraveyard().getStateId());
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if (targets.isEmpty() == false) {
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final int index = rng.nextInt(targets.size());
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final MagicCard card = targets.get(index);
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game.doAction(new MagicReanimateAction(
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card,
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event.getPlayer()
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));
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}
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} as MagicPlayerAction);
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}
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}
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]
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