33 lines
1.2 KiB
Groovy
33 lines
1.2 KiB
Groovy
[
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new MagicWhenBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) {
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return (permanent == attacker) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(),
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this,
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"PN may\$ have SN assign its combat damage as though it weren't blocked."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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final MagicPermanent permanent = event.getPermanent();
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final MagicDamage damage = MagicDamage.Combat(
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permanent,
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game.getDefendingPlayer(),
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permanent.getPower()
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);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(MagicChangeStateAction.Set(
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permanent,
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MagicPermanentState.NoCombatDamage
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));
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}
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}
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}
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]
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