41 lines
1.1 KiB
Groovy
41 lines
1.1 KiB
Groovy
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def HibernationBounce = new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Bounce"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicPayLifeEvent(source,2)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Return SN to its owner's hand."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicRemoveFromPlayAction(
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event.getPermanent(),
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MagicLocationType.OwnersHand
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));
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}
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};
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[
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_SLIVER
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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permanent.addAbility(HibernationBounce);
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}
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}
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]
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