53 lines
1.9 KiB
Groovy
53 lines
1.9 KiB
Groovy
[
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new MagicBattalionTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent attacker) {
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return new MagicEvent(
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permanent,
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this,
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"Creatures PN controls gain indestructible until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> creatures=
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicPermanent creature : creatures) {
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game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Indestructible));
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}
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Counter),
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"Counter"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicSacrificeEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_SPELL_WITH_X_COST,
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this,
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"Counter target spell\$ with {X} in its mana cost unless its controller pays {3}."
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);
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event) {
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event.processTargetCardOnStack(game,new MagicCardOnStackAction() {
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public void doAction(final MagicCardOnStack targetSpell) {
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game.addEvent(new MagicCounterUnlessEvent(event.getSource(),targetSpell,MagicManaCost.create("{3}")));
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}
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});
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}
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}
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]
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