44 lines
1.6 KiB
Groovy
44 lines
1.6 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Control"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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final MagicTargetChoice targetChoice = new MagicTargetChoice(
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new MagicTargetFilter.MagicPowerTargetFilter(
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MagicTargetFilter.TARGET_CREATURE,
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source.getController().getNrOfPermanents(MagicType.Creature)
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),
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MagicTargetHint.Negative,
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"target creature to gain control of"
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);
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return new MagicEvent(
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source,
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targetChoice,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target creature\$ with power less " +
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"than or equal to the number of creatures you control."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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if (creature.getPower() <= event.getPlayer().getNrOfPermanents(MagicType.Creature)) {
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game.doAction(new MagicGainControlAction(event.getPlayer(),creature));
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}
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}
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});
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}
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}
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]
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