29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_OPPONENTS_GRAVEYARD,
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new MagicGraveyardTargetPicker(true),
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this,
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"Put target creature card\$ in an opponent's graveyard onto the battlefield under your control. "+
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"It has haste. At the end of your turn, exile it."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicReanimateAction(
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event.getPlayer(),
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card,
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MagicPlayCardAction.HASTE_REMOVE_AT_END_OF_YOUR_TURN
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));
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}
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});
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}
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}
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]
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