46 lines
1.6 KiB
Groovy
46 lines
1.6 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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if (event.isYes()) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.doAction(new MagicChangeLifeAction(player,-1));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),1));
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}
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});
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}
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} as MagicEventAction
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def event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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new MagicMayChoice(
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new MagicPayManaCostChoice(MagicManaCost.create("{1}")),
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MagicTargetChoice.NEG_TARGET_PLAYER
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),
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action,
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"You may\$ pay {1}\$. If you do, target player\$ loses 1 life and you gain 1 life."
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);
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}
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[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent != permanent &&
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otherPermanent.isArtifact() &&
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otherPermanent.isFriend(permanent)) ?
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event(permanent) : MagicEvent.NONE;
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}
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},
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new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent left) {
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return (left != permanent &&
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left.isArtifact() &&
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left.isFriend(permanent)) ?
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event(permanent) : MagicEvent.NONE;
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}
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}
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]
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