54 lines
1.9 KiB
Groovy
54 lines
1.9 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_NONHUMAN_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_NONHUMAN_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Undying);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicDamage damage) {
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final MagicPlayer player = permanent.getController();
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return (damage.getTarget() == player &&
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damage.getSource().isPermanent() &&
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damage.getSource().hasSubType(MagicSubType.Human)) ?
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new MagicEvent(
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permanent,
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player,
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damage.getSource(),
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this,
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"Destroy RN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicDestroyAction(event.getRefPermanent()));
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}
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}
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]
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