62 lines
2.3 KiB
Groovy
62 lines
2.3 KiB
Groovy
[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(),
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this,
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"PN may\$ put a treasure counter on SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Charge,1,true));
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}
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}
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},
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new MagicPermanentActivation(
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MagicActivation.NO_COND,
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new MagicActivationHints(MagicTiming.Removal),
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"Control"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [new MagicSacrificeEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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final MagicTargetFilter<MagicPermanent> targetFilter =
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new MagicTargetFilter.MagicPowerTargetFilter(
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MagicTargetFilter.TARGET_CREATURE,
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source.getCounters(MagicCounterType.Charge)
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);
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final MagicTargetChoice targetChoice =
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new MagicTargetChoice(
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targetFilter,true,MagicTargetHint.Negative,"target creature to gain control of");
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return new MagicEvent(
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source,
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targetChoice,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target creature\$ with power less than or " +
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"equal to the number of treasure counters on SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction(event.getPlayer(),creature));
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}
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});
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}
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}
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]
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