45 lines
1.6 KiB
Groovy
45 lines
1.6 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Flying);
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flags.add(MagicAbility.Indestructible);
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}
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},
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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},
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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this,
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"PN sacrifices a creature. If you can't, sacrifice SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent=event.getPermanent();
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final MagicPlayer player=event.getPlayer();
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if (player.controlsPermanent(MagicType.Creature)) {
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game.addEvent(new MagicSacrificePermanentEvent(permanent,player,MagicTargetChoice.SACRIFICE_CREATURE));
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} else {
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game.doAction(new MagicSacrificeAction(permanent));
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}
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}
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}
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]
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