36 lines
1.2 KiB
Groovy
36 lines
1.2 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(targetCard,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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}
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});
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} as MagicEventAction
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def event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(false),
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action,
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"Return another target creature card\$ from your graveyard to your hand."
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);
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}
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return event(permanent);
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}
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},
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new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent left) {
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return (permanent == left) ? event(permanent) : MagicEvent.NONE;
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}
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}
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]
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