64 lines
2.1 KiB
Groovy
64 lines
2.1 KiB
Groovy
def PT = new MagicStatic(MagicLayer.SetPT) {
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@Override
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public void modPowerToughness(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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pt.set(3,1);
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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return target.getCounters(MagicCounterType.Feather) > 0;
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}
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};
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def AB = new MagicStatic(MagicLayer.Ability) {
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@Override
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public void modAbilityFlags(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Flying);
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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return target.getCounters(MagicCounterType.Feather) > 0;
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}
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};
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[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.TARGET_CREATURE),
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new MagicBecomeTargetPicker(3,1,true),
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this,
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"PN may\$ put a feather counter on target creature\$."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game, {
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final MagicPermanent creature ->
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game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Feather,1,true));
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game.doAction(new MagicAddStaticAction(creature, PT));
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game.doAction(new MagicAddStaticAction(creature, AB));
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} as MagicPermanentAction);
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}
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}
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}
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]
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