53 lines
1.6 KiB
Groovy
53 lines
1.6 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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if (event.isYes()) {
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final MagicDamage damage = new MagicDamage(
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event.getSource(),
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event.getPlayer(),
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2
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);
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game.doAction(new MagicDealDamageAction(damage));
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} else {
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game.doAction(new MagicDestroyAction(event.getRefPermanent()));
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}
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} as MagicEventAction
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[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Destroy"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_LAND,
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new MagicDestroyTargetPicker(false),
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this,
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"Destroy target land\$ unless its controller has " +
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"SN deal 2 damage to him or her."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game, {
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final MagicPermanent permanent ->
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game.addEvent(new MagicEvent(
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event.getSource(),
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new MagicMayChoice(),
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permanent,
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action,
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"PN may\$ have SN deal 2 damage to him or her."
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));
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} as MagicPermanentAction);
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}
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}
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]
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