28 lines
1.0 KiB
Groovy
28 lines
1.0 KiB
Groovy
// should only trigger once for each "deals", regardless of how many players or permanents are dealt damage
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicSource dmgSource = damage.getSource();
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return (permanent.isFriend(dmgSource) &&
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dmgSource.isSpell() &&
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dmgSource.getCardDefinition().isSpell()) ?
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new MagicEvent(
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permanent,
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this,
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"PN puts two 1/1 red and white Soldier creature token with haste onto the battlefield."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicPlayTokensAction(
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event.getPlayer(),
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TokenCardDefinitions.get("RW Soldier"),
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2
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));
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}
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}
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]
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