48 lines
1.7 KiB
Groovy
48 lines
1.7 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Damage"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"SN deals 1 damage to itself."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent=event.getPermanent();
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final MagicDamage damage=new MagicDamage(permanent,permanent,1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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},
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return damage.getTarget() == permanent ?
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new MagicEvent(
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permanent,
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damage.getDealtAmount(),
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this,
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"SN deals RN damage to ${permanent.getChosenPlayer()}."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicDamage damage = new MagicDamage(
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event.getPermanent(),
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event.getPermanent().getChosenPlayer(),
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event.getRefInt()
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);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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]
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