47 lines
1.3 KiB
Groovy
47 lines
1.3 KiB
Groovy
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def MindwhipSacrifice = new MagicPermanentActivation(
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[MagicCondition.SORCERY_CONDITION],
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new MagicActivationHints(MagicTiming.Main),
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"Discard"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{2}"),
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new MagicSacrificeEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_PLAYER,
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this,
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"Target player\$ discards a card at random."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.addEvent(MagicDiscardEvent.Random(event.getPermanent(),player,1));
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}
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});
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}
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};
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[
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_SLIVER
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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permanent.addAbility(MindwhipSacrifice);
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}
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}
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]
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