24 lines
1022 B
Groovy
24 lines
1022 B
Groovy
[
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new MagicWhenAttacksTrigger(1) {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPermanent equippedCreature=permanent.getEquippedCreature();
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final MagicPlayer player=permanent.getController();
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return (equippedCreature.isValid() && equippedCreature==creature) ?
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new MagicEvent(
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equippedCreature,
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player.getOpponent(),
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this,
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"SN deals damage equal to its power to PN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent=event.getPermanent();
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final MagicDamage damage=new MagicDamage(permanent,event.getPlayer(),permanent.getPower());
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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]
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