41 lines
1.9 KiB
Groovy
41 lines
1.9 KiB
Groovy
[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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this,
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"Exile SN. Each player shuffles his or her graveyard and hand into his or her library,"+
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" then draws seven cards. You untap up to six lands."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicCard timespiral = event.getCardOnStack().getCard();
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game.doAction(new RemoveCardAction(timespiral,MagicLocationType.Stack));
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game.doAction(new MoveCardAction(timespiral,MagicLocationType.Stack,MagicLocationType.Exile));
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for (final MagicPlayer player : game.getAPNAP()) {
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final MagicCardList graveyard = new MagicCardList(player.getGraveyard());
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final MagicCardList hand = new MagicCardList(player.getHand());
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for (final MagicCard card : graveyard) {
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game.doAction(new RemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersLibrary));
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}
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for (final MagicCard card : hand) {
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game.doAction(new RemoveCardAction(card,MagicLocationType.OwnersHand));
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game.doAction(new MoveCardAction(card,MagicLocationType.OwnersHand,MagicLocationType.OwnersLibrary));
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}
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}
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for (final MagicPlayer player : game.getAPNAP()) {
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game.doAction(new DrawAction(player,7));
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}
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game.addEvent(new MagicRepeatedPermanentsEvent(
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event.getSource(),
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TARGET_LAND,
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6,
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MagicChainEventFactory.Untap
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));
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}
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}
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]
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