41 lines
1.5 KiB
Groovy
41 lines
1.5 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Pump),
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"Equipment"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source, "{1}{W}"),
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new MagicTapEvent(source),
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_CREATURE_YOU_CONTROL,
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MagicPumpTargetPicker.create(),
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this,
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"PN searches PN's library for an equipment card and puts it onto the battlefield. Attaches it to a creature PN controls. Then shuffles PN's library."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game, {
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final MagicPermanent permanent ->
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final MagicSearchOntoBattlefieldEvent eventAction = new MagicSearchOntoBattlefieldEvent(
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event,
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MagicTargetChoice.EQUIPMENT_CARD_FROM_LIBRARY
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);
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game.addEvent(eventAction);
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final MagicPermanent equipment = eventAction.getPermanent();
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game.doAction(new MagicAttachAction(equipment, permanent));
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});
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}
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}
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]
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