32 lines
1.2 KiB
Groovy
32 lines
1.2 KiB
Groovy
[
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new MagicTrigger<MagicExileUntilThisLeavesPlayAction>() {
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@Override
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public MagicTriggerType getType() {
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return MagicTriggerType.WhenChampioned;
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}
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicExileUntilThisLeavesPlayAction action) {
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return action.source == permanent && action.permanent.hasSubType(MagicSubType.Faerie) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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this,
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"Tap all lands target player\$ controls."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game, {
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final MagicPlayer player ->
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final Collection<MagicPermanent> targets = player.filterPermanents(MagicTargetFilter.TARGET_LAND_YOU_CONTROL);
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for (final MagicPermanent land : targets) {
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game.doAction(new MagicTapAction(land,true));
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}
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});
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}
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}
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]
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