26 lines
1.0 KiB
Groovy
26 lines
1.0 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(permanent.getPower()),
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this,
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"SN deals damage equal to its power to target creature or player\$."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent=event.getPermanent();
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(permanent,target,permanent.getPower());
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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]
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