47 lines
1.6 KiB
Groovy
47 lines
1.6 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_SOLDIER_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_SOLDIER_YOU_CONTROL
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Vigilance);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts three 1/1 white Soldier creature tokens onto the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicPlayTokensAction(
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event.getPlayer(),
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TokenCardDefinitions.get("Soldier"),
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3
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));
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}
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}
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]
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