28 lines
970 B
Groovy
28 lines
970 B
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.NEG_TARGET_EQUIPMENT
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),
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new MagicDestroyTargetPicker(false),
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this,
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"PN may\$ destroy target Equipment\$."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent permanent) {
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game.doAction(new MagicDestroyAction(permanent));
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}
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});
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}
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}
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}
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]
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