40 lines
1.4 KiB
Groovy
40 lines
1.4 KiB
Groovy
[
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new MagicPermanentActivation(
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[MagicConditionFactory.ManaCost("{B}{B}")],
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new MagicActivationHints(MagicTiming.Pump,false,1),
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"Pump"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{B}{B}"),
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new MagicPlayAbilityEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Creatures with shadow get +1/+0 until end of turn and " +
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"creatures without shadow get -1/-0 until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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Collection<MagicPermanent> targets =
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game.filterPermanents(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITH_SHADOW);
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for (final MagicPermanent target : targets) {
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game.doAction(new MagicChangeTurnPTAction(target,1,0));
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}
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targets = game.filterPermanents(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITHOUT_SHADOW);
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for (final MagicPermanent target : targets) {
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game.doAction(new MagicChangeTurnPTAction(target,-1,0));
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}
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}
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}
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]
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