33 lines
1.3 KiB
Groovy
33 lines
1.3 KiB
Groovy
[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isFriend(permanent) &&
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otherPermanent.hasSubType(MagicSubType.Ally)) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.PUMP,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ have Ally creatures he or " +
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"she controls gain vigilance until end of turn."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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final Collection<MagicPermanent> targets =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_ALLY_YOU_CONTROL);
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for (final MagicPermanent creature : targets) {
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Vigilance));
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}
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}
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}
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}
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]
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