26 lines
892 B
Groovy
26 lines
892 B
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.TARGET_ATTACKING_OR_BLOCKING_CREATURE,
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this,
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"Remove target attacking or blocking creature\$ from combat."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicRemoveFromCombatAction(creature));
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}
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});
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}
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}
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]
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