34 lines
1.0 KiB
Groovy
34 lines
1.0 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Land),
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"Search"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicTapEvent(source),
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new MagicPayLifeEvent(source,1),
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new MagicSacrificeEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"PN searches his or her library for a Swamp or Forest card and put it onto the battlefield. Then shuffle PN's library."
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);
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event) {
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game.addEvent(new MagicSearchOntoBattlefieldEvent(
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event,
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MagicTargetChoice.SWAMP_OR_FOREST_CARD_FROM_LIBRARY
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));
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}
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}
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]
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