34 lines
1.5 KiB
Groovy
34 lines
1.5 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent.getEquippedCreature() &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD
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),
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MagicGraveyardTargetPicker.ReturnToHand,
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this,
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"PN gains 3 life and may\$ return target creature card\$ " +
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"from his or her graveyard to his or her hand."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),3));
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if (event.isYes()) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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}
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});
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}
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}
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}
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]
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