53 lines
1.9 KiB
Groovy
53 lines
1.9 KiB
Groovy
[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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MagicGraveyardTargetPicker.PutOntoBattlefield,
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this,
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"Return target creature card\$ from your graveyard to the battlefield."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicReanimateAction(
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card,
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event.getPlayer()
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));
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}
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});
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}
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},
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isOpponent(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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upkeepPlayer,
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this,
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"PN sacrifices a creature."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer opponent=event.getPlayer();
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if (opponent.controlsPermanent(MagicType.Creature)) {
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game.addEvent(new MagicSacrificePermanentEvent(
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event.getSource(),
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opponent,
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MagicTargetChoice.SACRIFICE_CREATURE
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));
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}
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}
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}
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]
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