53 lines
2.0 KiB
Groovy
53 lines
2.0 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Pump,true,1),
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"X/X"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{X}"),
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new MagicPlayAbilityEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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final int x=payedCost.getX();
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return new MagicEvent(
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source,
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x,
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this,
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"Creatures PN controls become RN/RN and gain all creature types until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final int X = event.getRefInt();
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final MagicPermanent permanent = event.getPermanent();
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final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(
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final MagicPermanent S,
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final MagicPermanent P,
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final MagicPowerToughness pt) {
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pt.set(X,X);
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}
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};
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final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public void modSubTypeFlags(
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final MagicPermanent P,
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final Set<MagicSubType> flags) {
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flags.addAll(MagicSubType.ALL_CREATURES);
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}
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};
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final Collection<MagicPermanent> creatures=game.filterPermanents(
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permanent.getController(),
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicPermanent creature : creatures) {
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game.doAction(new MagicBecomesCreatureAction(creature,PT,ST));
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}
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}
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}
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]
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