43 lines
1.2 KiB
Groovy
43 lines
1.2 KiB
Groovy
[
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new MagicStatic(MagicLayer.ModPT) {
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@Override
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public void modPowerToughness(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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if (MagicCondition.THRESHOLD_CONDITION.accept(permanent)) {
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pt.add(3,3);
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}
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}
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},
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new MagicPermanentActivation(
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[
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MagicCondition.THRESHOLD_CONDITION,
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],
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new MagicActivationHints(MagicTiming.Pump),
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"Pump"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{R}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"SN gets +1/+0 until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),1,0));
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}
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}
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]
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