28 lines
1.1 KiB
Groovy
28 lines
1.1 KiB
Groovy
[
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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final MagicPermanent equippedCreature = permanent.getEquippedCreature();
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return (equippedCreature.isValid() && otherPermanent.isCreature()) ?
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new MagicEvent(
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permanent,
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this,
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"Put a +1/+1 counter on equipped creature. " +
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"If equipped creature is a Vampire, put two +1/+1 counters on it instead."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent equippedCreature = event.getPermanent().getEquippedCreature();
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final int amount = equippedCreature.hasSubType(MagicSubType.Vampire) ? 2 : 1;
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game.doAction(new MagicChangeCountersAction(
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equippedCreature,
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MagicCounterType.PlusOne,
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amount,
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true
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));
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}
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}
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]
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