41 lines
1.1 KiB
Groovy
41 lines
1.1 KiB
Groovy
[
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new MagicPermanentActivation(
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[
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MagicConditionFactory.ManaCost("{1}"),
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MagicCondition.ONE_SAPROLING_CONDITION
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],
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new MagicActivationHints(MagicTiming.Draw),
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"Draw") {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source, "{1}"),
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new MagicSacrificePermanentEvent(
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source,
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source.getController(),
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MagicTargetChoice.SACRIFICE_SAPROLING
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)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(
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final MagicPermanent source,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Draw a card."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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game.doAction(new MagicDrawAction(event.getPlayer(), 1));
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}
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}
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]
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