44 lines
2.0 KiB
Groovy
44 lines
2.0 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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final MagicTargetFilter<MagicPermanent> targetFilter=new MagicTargetFilter.MagicOtherPermanentTargetFilter(
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL,permanent);
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final MagicTargetChoice targetChoice=new MagicTargetChoice(
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targetFilter,false,MagicTargetHint.None,"a creature other than "+permanent+" to sacrifice");
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return player.getNrOfPermanentsWithType(MagicType.Creature) > 1 ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(targetChoice),
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MagicSacrificeTargetPicker.create(),
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this,
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"PN may\$ sacrifice a creature\$ to SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public boolean usesStack() {
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return false;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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final MagicPermanent permanent=event.getPermanent();
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSacrificeAction(creature));
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game.doAction(new MagicChangeCountersAction(permanent,MagicCounterType.PlusOne,2,true));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),2));
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final MagicEvent newEvent=executeTrigger(game,permanent,permanent.getController());
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if (newEvent.isValid()) {
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game.addEvent(newEvent);
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}
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}
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});
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}
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}
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}
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]
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