19 lines
860 B
Groovy
19 lines
860 B
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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if (target.isCreature() && damage.getSource() == permanent) {
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//add turn trigger to SN to activate when creatures dies
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//will cause multiple triggers if SN dealt damage to creature multiple times in a single turn
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent creature = event.getRefPermanent();
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game.doAction(MagicChangeStateAction.Set(creature,MagicPermanentState.CannotBeRegenerated));
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game.doAction(new MagicDestroyAction(creature));
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}
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}
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]
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