31 lines
1.1 KiB
Groovy
31 lines
1.1 KiB
Groovy
[
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new MagicLandfallTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent played) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(),
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this,
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"PN may\$ switch SN's power and toughness until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicAddStaticAction(event.getPermanent(), new MagicStatic(
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MagicLayer.SwitchPT,
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MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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pt.set(pt.toughness(),pt.power());
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}
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}));
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}
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}
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}
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]
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