magarena/release/Magarena/scripts/Recurring_Nightmare.groovy

44 lines
1.4 KiB
Groovy

[
new MagicPermanentActivation(
[
MagicCondition.SORCERY_CONDITION,
],
new MagicActivationHints(MagicTiming.Pump),
"Return"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [
new MagicSacrificePermanentEvent(
source,
MagicTargetChoice.SACRIFICE_CREATURE
),
new MagicBouncePermanentEvent(
source,
source
)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
MagicGraveyardTargetPicker.PutOntoBattlefield,
this,
"Return target creature card\$ from your graveyard to the battlefield."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetCard(game, {
final MagicCard targetCard ->
game.doAction(new MagicReanimateAction(
targetCard,
event.getPlayer()
));
});
}
}
]