46 lines
1.7 KiB
Groovy
46 lines
1.7 KiB
Groovy
[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (permanent != otherPermanent &&
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otherPermanent.isCreature() &&
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otherPermanent.isFriend(permanent)) ?
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new MagicEvent(
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permanent,
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otherPermanent,
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this,
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"PN gains life equal to RN's toughness."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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// get toughness here so counters on the creature are considered
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final int toughness = (event.getRefPermanent()).getToughness();
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),toughness));
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Flash),
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"Populate"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [new MagicPayManaCostTapEvent(source,"{1}{G}{W}")];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Populate."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.addEvent(new MagicPopulateEvent(event.getSource()));
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}
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}
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]
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