33 lines
1.3 KiB
Groovy
33 lines
1.3 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicTarget target = damage.getTarget();
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return damage.getSource() == permanent &&
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damage.isCombat() &&
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target.isPlayer() ?
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new MagicEvent(
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permanent,
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permanent.isController(target) ?
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD :
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_OPPONENTS_GRAVEYARD,
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new MagicGraveyardTargetPicker(true),
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this,
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"Return target creature card\$ from ${target.toString()}'s graveyard to the battlefield under PN's control."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicReanimateAction(
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targetCard,
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event.getPlayer()
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));
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}
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});
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}
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}
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]
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