40 lines
1.5 KiB
Groovy
40 lines
1.5 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPayedCost payedCost) {
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final MagicTargetFilter<MagicPermanent> targetFilter = new MagicOtherPermanentTargetFilter(
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL,permanent
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);
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final MagicTargetChoice targetChoice = new MagicTargetChoice(
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targetFilter,
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false,
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MagicTargetHint.None,
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"another creature to sacrifice"
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);
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return new MagicEvent(
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permanent,
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new MagicMayChoice(targetChoice),
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MagicSacrificeTargetPicker.create(),
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this,
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"PN may\$ sacrifice another creature\$. If you don't, exile SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSacrificeAction(creature));
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}
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});
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} else {
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game.doAction(new MagicRemoveFromPlayAction(permanent,MagicLocationType.Exile));
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}
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}
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}
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]
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