31 lines
981 B
Groovy
31 lines
981 B
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Pump),
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"Regen"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{B}"),
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new MagicSacrificePermanentEvent(
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source,
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MagicTargetChoice.SACRIFICE_CREATURE
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),
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new MagicRegenerationConditionsEvent(source,this)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Regenerate SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicRegenerateAction(event.getPermanent()));
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}
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}
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]
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