39 lines
1.5 KiB
Groovy
39 lines
1.5 KiB
Groovy
[
|
|
new MagicWhenAttacksUnblockedTrigger() {
|
|
@Override
|
|
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
|
|
return (creature == permanent) ?
|
|
new MagicEvent(
|
|
permanent,
|
|
new MagicMayChoice(),
|
|
this,
|
|
"PN may\$ put the top creature card of " +
|
|
"opponent's graveyard onto the " +
|
|
"battlefield under his or her control. " +
|
|
"If you do, SN assigns no combat damage this turn."
|
|
):
|
|
MagicEvent.NONE;
|
|
}
|
|
|
|
@Override
|
|
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
|
if (event.isYes()) {
|
|
final MagicPlayer opponent = event.getPlayer().getOpponent();
|
|
final List<MagicCard> targets =
|
|
game.filterCards(opponent,MagicTargetFilter.TARGET_CREATURE_CARD_FROM_GRAVEYARD);
|
|
if (targets.size() > 0) {
|
|
final MagicCard card = targets.get(targets.size()-1);
|
|
game.doAction(new MagicReanimateAction(
|
|
card,
|
|
event.getPlayer()
|
|
));
|
|
}
|
|
game.doAction(MagicChangeStateAction.Set(
|
|
event.getPermanent(),
|
|
MagicPermanentState.NoCombatDamage
|
|
));
|
|
}
|
|
}
|
|
}
|
|
]
|