24 lines
916 B
Groovy
24 lines
916 B
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicTarget target=damage.getTarget();
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return (permanent.getEquippedCreature()==damage.getSource() &&
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target.isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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damage.getTargetPlayer(),
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this,
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"You lose half your life, rounded up."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicChangeLifeAction(player,-(player.getLife()+1)/2));
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}
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}
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]
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