23 lines
811 B
Groovy
23 lines
811 B
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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damage.getTarget().isCreature()) ?
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new MagicEvent(
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permanent,
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damage.getTarget(),
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this,
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"Destroy RN at end of combat."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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game.doAction(new MagicChangeStateAction(event.getRefPermanent(),MagicPermanentState.DestroyAtEndOfCombat,true));
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}
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}
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]
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