16 lines
634 B
Groovy
16 lines
634 B
Groovy
[
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new MagicBloodrushActivation(
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MagicManaCost.create("{5}{G}{G}"),
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"Target attacking creature\$ gets +9/+9 and gains trample until end of turn.") {
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeTurnPTAction(creature,9,9));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
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}
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});
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}
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}
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]
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