44 lines
1.8 KiB
Groovy
44 lines
1.8 KiB
Groovy
def ST = new MagicStatic(MagicLayer.Type) {
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@Override
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public void modSubTypeFlags(final MagicPermanent permanent, final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Illusion);
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}
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};
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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new MagicMayChoice(MagicTargetChoice.CREATURE),
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MagicCopyTargetPicker.create(),
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this,
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"Put SN onto the battlefield. You may\$ have SN enter the battlefield as a copy of any creature\$ on the battlefield, " +
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"except it's an Illusion in addition to its other types and it gains \"When this creature becomes the target of a spell or ability, sacrifice it.\""
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game, {
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final MagicPermanent chosen ->
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final MagicPlayCardFromStackAction action = MagicPlayCardFromStackAction.EnterAsCopy(
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event.getCardOnStack(),
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chosen
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);
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game.doAction(action);
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final MagicPermanent perm = action.getPermanent();
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game.doAction(new MagicAddStaticAction(perm, ST));
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game.doAction(new MagicAddTriggerAction(perm, MagicWhenTargetedTrigger.SacWhenTargeted));
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});
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} else {
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game.doAction(new MagicPlayCardFromStackAction(
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event.getCardOnStack()
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));
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}
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}
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}
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]
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