31 lines
1.1 KiB
Groovy
31 lines
1.1 KiB
Groovy
[
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new MagicWhenLifeIsGainedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicLifeChangeTriggerData lifeChange) {
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return permanent.isController(lifeChange.player) ?
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new MagicEvent(
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permanent,
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this,
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"PN puts a +1/+1 counter on each creature he or she controls."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> targets = game.filterPermanents(
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event.getPlayer(),
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
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);
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for (final MagicPermanent target : targets) {
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game.doAction(new MagicChangeCountersAction(
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target,
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MagicCounterType.PlusOne,
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1,
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true
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));
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}
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}
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}
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]
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